The Road To Taz

🌸 TAZ: The Temporary Autonomous Zone of the True Self

There is a place that lives just between breath and becoming.
A realm of impossible bodies, unspoken truths, and radiant joy.
No war. No hierarchy. No maps.

Only love, play, stillness, and spontaneous transformation.

They call it TAZ.
You don’t find it by looking.
You find it by remembering.

💫 To enter, let go of time.
💫 Ask butter to be passed—silently.
💫 Follow a dancer who doesn’t know they’re leading.
💫 Listen to your favorite song in the shape of a spiral.

And when you arrive,
you will be met—not with questions—
but with a seat at the Table of the True Self.

You’ve already been invited.
Now all that’s left…
is to say yes.

Storycraft in the Manor of Being

Overview
As a selected participant in the Odyssey Works Masterclass—a rigorous 10-day immersive design lab culminating in a 24-hour experience for an audience of one—I stepped into the archetypal role of mythmaker and narrative guide. Odyssey Works is renowned for designing bespoke performances for individual participants, based on deep ethnographic research. This container invited us to dissolve traditional boundaries between artist, audience, and environment.

My Role
My primary role was in story and mythology, shaping the narrative arc of our performance. I contributed not only to the conceptual scaffolding of our myth but also embodied it—most notably during an intimate 90-minute one-on-one journey with our audience member, Jude, in which I assumed the role of Puck. This moment, a modern-day psychospiritual pilgrimage through train rides and hitchhiking, was designed as a liminal threshold—anchoring the journey to what we called The Manor of Being. We were not in purgatory, but we danced on the edge of transformation.

Design Intent
The aim was not simply to entertain but to prime a contemplative state. We sought to dissolve the artificial lines between daily life and performance, making the ordinary feel enchanted. This mirrors the DharmaPlay work I led at Naropa and later at MAPS, where immersive design meets contemplative education.

Key Contributions

  • Crafted symbolic narrative arcs using classical and contemporary mythological frameworks

  • Led design of emotionally resonant thresholds and transitions within the journey

  • Developed character archetypes grounded in both spiritual traditions and psychological archetypes

  • Embodied Puck as a guide figure, improvising with sensitivity to Jude’s lived experience and emerging needs

  • Co-created moments of sacred absurdity, wonder, and pause

Impact & Legacy
This work continues to inform my design of DharmaPlay and MysticPlay, especially my commitment to designing experiences that offer transformation through meaning-making and co-authored mythologies. The Odyssey Works Masterclass reinforced my belief in the power of narrative hospitality—the act of building story-worlds spacious enough for others to arrive, participate, and leave changed.

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Dharma Play: Turning University Engagement into Playful, Contemplative Experience Design

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Temple of Constraints: A Sacred Structure for an Unofficial Burn